Post by Blade on Mar 13, 2005 20:03:33 GMT -4
Autohits
In most Role Playing Games, autohits are strictly forbidden. In most games, the GM(Game Master) controls the NPC's (Non-Player Characters) and thus he controls the characters. Therefore, it's up to him to decide if the character dies or not. Let's look at the following example.
*William ran towards the archer, his spear pointing forward. Before the archer could even react, he struck him and impaled the poor man with his spear.*
In this particular example, the player just killed the enemy without him ever being able to react, let alone counter-attack. This is forbidden. We'll get back to a former example to show you how it's usually done:
When Ian noticed someone approaching him from behind, he quickly turned to face him. His face turned pale as he noticed a swordsman standing before him. He quickly drew his axe, jumped at the creature and yelled: "Die, you evil fiend!" With all the power he had in him, Ian swung his axe at the swordsman head, trying to decapitate him and finish the fight quickly.
Now the player that controls the character (likely the GM) reacts to this attack. Now he has the choice of letting the attack connect and be killed, or dodging the blow and continue to fight. The following two examples show the possibilities.
*The swordsman saw the axe being swung in his direction, but he didn't have the time to do anything about it. As the axe came into contact with his head, he falls over, dead*
*The swordsman was able to dodge the blow just in time, and Ian's axe hit nothing but air. Now that Ian was distracted, the swordsman took the chance and launched a punch towards Ian's face, trying to knock him out.*
Both of the examples shown above are correct, but only the second one keeps the fight going. Now the player has two options: letting Ian get hit by the swordsman or also dodge the punch and attack him once more. Some of these fights can take a while, but the GM usually loses the fight after a while. We wouldn't want our hero being killed, now would we?
Of course, the autohit rule also applies to normal character actions. It's strictly forbidden to anyone but the GM to control the actions of another character, even if it's just making him or her bow down for someone. The GM, however, can interfere with someone's character at any moment if he feels the need. Also, the GM is the only one who can kill the player's character, but I doubt this will need to happen.
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More To Come, Later!
In most Role Playing Games, autohits are strictly forbidden. In most games, the GM(Game Master) controls the NPC's (Non-Player Characters) and thus he controls the characters. Therefore, it's up to him to decide if the character dies or not. Let's look at the following example.
*William ran towards the archer, his spear pointing forward. Before the archer could even react, he struck him and impaled the poor man with his spear.*
In this particular example, the player just killed the enemy without him ever being able to react, let alone counter-attack. This is forbidden. We'll get back to a former example to show you how it's usually done:
When Ian noticed someone approaching him from behind, he quickly turned to face him. His face turned pale as he noticed a swordsman standing before him. He quickly drew his axe, jumped at the creature and yelled: "Die, you evil fiend!" With all the power he had in him, Ian swung his axe at the swordsman head, trying to decapitate him and finish the fight quickly.
Now the player that controls the character (likely the GM) reacts to this attack. Now he has the choice of letting the attack connect and be killed, or dodging the blow and continue to fight. The following two examples show the possibilities.
*The swordsman saw the axe being swung in his direction, but he didn't have the time to do anything about it. As the axe came into contact with his head, he falls over, dead*
*The swordsman was able to dodge the blow just in time, and Ian's axe hit nothing but air. Now that Ian was distracted, the swordsman took the chance and launched a punch towards Ian's face, trying to knock him out.*
Both of the examples shown above are correct, but only the second one keeps the fight going. Now the player has two options: letting Ian get hit by the swordsman or also dodge the punch and attack him once more. Some of these fights can take a while, but the GM usually loses the fight after a while. We wouldn't want our hero being killed, now would we?
Of course, the autohit rule also applies to normal character actions. It's strictly forbidden to anyone but the GM to control the actions of another character, even if it's just making him or her bow down for someone. The GM, however, can interfere with someone's character at any moment if he feels the need. Also, the GM is the only one who can kill the player's character, but I doubt this will need to happen.
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More To Come, Later!